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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.17 14:38:00 -
[1]
Originally by: Nox Solaris In a word:
Yes. Otherwise 0.0 would just be a great big huge empty void even with 60 in local.
To up that: Local should have all of the settings that your overview does.
Well we certainly cant have 'great huge empty voids' in a space game! 
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.17 14:57:00 -
[2]
Any change to local should be global. If I spend two hours hunting someone in Empire then I deserve to have a chance at them. All that effort shouldnt be wasted because a bright green glowing alarm pops up even before I load into the system.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.17 15:46:00 -
[3]
Edited by: Infinity Ziona on 17/07/2006 15:47:54
Originally by: Sergeant Spot
Local has already been SEVERELY nerfed for defensive purposes. The delay on how fast it refreshes does not help defensive operations at all, but massively helps roving gangs.
You must have a different local to mine because as soon as I jump into system all my targets know prior to me loading since they have me in their address books.
You know what I would really love to see. Local remains as it is but you need to click an update button or it refreshes every 2 minutes by itself.
That way I can kill lazy stupid people.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.17 16:17:00 -
[4]
Originally by: Tammarr Local plausible explanation: Stargates, they activate, monitor and keep statistics on who goes in our out, makes sense. Also ofc they broadcast: Hey, this guy just entered system. All talk in local is made on the systems own frequency of communication also handed out once entering so you can call for help, request repairs, talk a little with other pilots to ease the lonlyness of space.
Thus local makes perfect sense in a spacegame.
Changing it to constellation: This is actually the one idea practicaly useable and that can be kept plausible to satisfy the diffrent sides.
"Constellation local": Since space is vast and theres many systems and ftl travel etc you might end up needing to call for help and such, but noone might be there for you in "local" thus the stargate network setup communication inside a constellation in order to make it possible to reach more people. You still should have a "local is # pilots" updated due to sg handling and information going out, but you dont know whom are in your exact system unless you check.
I think I've written more than 2 cents worth.
Okay we're being logical with the star gates. Lets leave anyone who logs out in a system in local. Since they didnt go through a stargate it wont 'log them out'.
Will fix log on / off traps and provide a bit of clutter to prevent the infallible EWACS local from being as effective.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.17 19:13:00 -
[5]
This thread just goes to show you how many carebears there are in 0.0.
- People taking the time to scan for us might actually get lucky and kill us. Oh Noes! - Us having to click a button every 3 minutes might give us RSI. Oh Noes! - We wont be able to mine the best orez in the game in total safety! Oh Noes! - If they do this I'll stay permanantly docked forever! Oh Noes!
Jesus god damned are you people serious? Its a space combat game. If you cant handle that then you can go to high sec and be insulated completely in an NPC corporation.
They dont make Battleships for you to be completely safe and happy. Theres a reason its a called a Battleship.
Personally I am getting really god damned sick of the Local. In the last few days I have been at war in Empire it has defeated my very well planned attacks so many times I want to pull my hair out. But my hair is all gone because of the instas they are using, and the WCS they are using and the ECM they are using (not to fight me, to break my lock so they can run away). There are sooooo many ways to escape combat in this game, use them. We do not need a no skill, no module, instant and completely reliable EWACS system as well.

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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.17 19:40:00 -
[6]
Originally by: Xelios No, we don't need to get rid of local. We just need probes that are faster and easier to use, ie. not requiring 3 of them and 2 minutes per scan. And those are coming in Kali.
Even changing local to show just numbers isn't going to solve any problems. Say someone is ratting, they see local go up to 2 people one of two things will happen a) "Oh I better start scanning now and stay aligned for warp" or b) "I better warp to a safe until I'm alone again". It's not going to do a thing for the hunter and make the defender's job that much more tedious.
On the other hand of the spectrum we have the complete local nerf, which is going to make everyone even more cautious, make travel, mining or ratting even more tedious and make the hunter's job far too easy. Lets say a ratter is using the scanner for 2 hours constantly, finally he sees a hostile on it and warps to a safe. That hostile knows he warped to a safe by using the scanner, hostile cloaks. Now what? Has the hostile left the system? Has he logged off? Has he cloaked? Ratter has two options, either log off or go back to ratting. If he goes back to ratting the hostile simply waits until he shows up on scanner, pinpoints the belt, decloaks and warps in before the ratter has any idea he's still there.
IF local is to be nerfed there has to be an entirely new system put in place of it, one that relies on 'sentry probes' or something of that nature for instance.
And no, local chat is not unrealistic. To get into a system you need to use a gate, and there's no reason that gate couldn't track who uses it. From there, to explain it in RP terms, it's a simple matter of your ship checking the gate's logs.
Whats so terrible about losing your ship if someone has gone to the effort to find it and kill it. Its not like you are incapable of using Stabs. Or fitting some ECM modules. Or actually fighting back.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.18 20:10:00 -
[7]
Any change to local should be global. Empire or 0.0, the local chat is used for three things only and thats spamming, smacktalk and early warning detection.
If you want to spam, email, if you want to chat, convo, if you want an EWACS then scan.
There are already solutions to local.
Its a game. If your too scared to fight then go to empire. If your not willing to escort, guard or patrol then you dont deserve to keep me out of your systems. Its quite a simple concept.
IF YOUR NOT PREPARED TO DO AS MUCH WORK TO PROTECT YOURSELF AS I DO TO FIND YOU AND KILL YOU THEN BAD LUCK.
See its simple.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.18 20:59:00 -
[8]
Originally by: Malachon Draco
Originally by: Infinity Ziona Any change to local should be global. Empire or 0.0, the local chat is used for three things only and thats spamming, smacktalk and early warning detection.
If you want to spam, email, if you want to chat, convo, if you want an EWACS then scan.
There are already solutions to local.
Its a game. If your too scared to fight then go to empire. If your not willing to escort, guard or patrol then you dont deserve to keep me out of your systems. Its quite a simple concept.
IF YOUR NOT PREPARED TO DO AS MUCH WORK TO PROTECT YOURSELF AS I DO TO FIND YOU AND KILL YOU THEN BAD LUCK.
See its simple.
As has been explained a dozen times already, all an attacker has to do is go to the obvious systems where people are, scan about 3 times and jump in on a mining operation to gank.
In contrast, defenders will have to push the scan button every five goddamn seconds for hours and hours and hours while mining or risk being ganked.
If you call that 'AS MUCH WORK'...
Attacker without local has it easy, defense is impossible.
Ascendant Frontier has almost 4000 members - 3000 active?.
If you cant defend your space with 3000 people then its obvious that you have tried to take too much. Concentrate your force into a smaller area. Problem solved.
Its unreasonable to expect to take 10% of the systems in EvE using only 1% or less of the playerbase.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.18 21:53:00 -
[9]
Originally by: Malachon Draco
Originally by: Infinity Ziona
Originally by: Malachon Draco
Originally by: Infinity Ziona Any change to local should be global. Empire or 0.0, the local chat is used for three things only and thats spamming, smacktalk and early warning detection.
If you want to spam, email, if you want to chat, convo, if you want an EWACS then scan.
There are already solutions to local.
Its a game. If your too scared to fight then go to empire. If your not willing to escort, guard or patrol then you dont deserve to keep me out of your systems. Its quite a simple concept.
IF YOUR NOT PREPARED TO DO AS MUCH WORK TO PROTECT YOURSELF AS I DO TO FIND YOU AND KILL YOU THEN BAD LUCK.
See its simple.
As has been explained a dozen times already, all an attacker has to do is go to the obvious systems where people are, scan about 3 times and jump in on a mining operation to gank.
In contrast, defenders will have to push the scan button every five goddamn seconds for hours and hours and hours while mining or risk being ganked.
If you call that 'AS MUCH WORK'...
Attacker without local has it easy, defense is impossible.
Ascendant Frontier has almost 4000 members - 3000 active?.
If you cant defend your space with 3000 people then its obvious that you have tried to take too much. Concentrate your force into a smaller area. Problem solved.
Its unreasonable to expect to take 10% of the systems in EvE using only 1% or less of the playerbase.
You obviously don't have a clue wtf you're talking about. Of all those systems under ASCN control, 70% is worth nothing, the only reason they are under ASCN control is because we need to go through them to get to other good systems. Population is mostly packed into small areas inside those regions.
And even with 50 people in local you cannot defend a mining op against invisible gankers you don't even know are there. A covetor dies in seconds to a ganker, not even 20 battleships can save him.
Why is a gang of people going to risk coming all the way to your packed system to shoot a covetor or two. Sorry but thats complete rubbish.
What your looking for is empire space in 0.0. You cant have it.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.18 22:22:00 -
[10]
Edited by: Infinity Ziona on 18/07/2006 22:23:21
Originally by: Ob Noxious Remove local and make all of Eve 1.0, problem solved.
Removing local will ruin a big part of the social aspect, talking to others you see in system. I see many players leaving Eve if that happens due to it turning into an FPS for those that want it removed.
Well I hardly ever see anyone talking in local but your right about not being able to say hi to each other if you cant see someone in local.
I think the best thing would be an 'anonomous flag' which you can elect to turn on, which simply removes you from local for all people who have neutral or negative standings set.
You would still add to the local counter so people would know someone came in and be able to start scanning. Even if local flashed like the email tab when someone came it would not be a big issue. Its the instant completely accurate info that sucks.
And it should work in all space.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.18 23:57:00 -
[11]
Originally by: PeeWee Pee
Originally by: Adam C the gist I am getting here is, players like to have anonymity?
"The Radar idea" is prolly the best one. However it needs to be seemless for the fun factor to remain (or succeed) There could be a radical new system of ui changes which provides a hugely different experience of entering a new solar system. by providing sound/visual stimulation to (i) starships with their warpdrive ative? (ii)ships matching hostile signatures?
a basic example of pro and con for local channels; -
+ Players like to experience a new situation when entering a solor system. - Prolly not to switch solar systems to hunt for chat-channels for their epeens.
The game shouldnt be dominated by a chat channel make this more optional by choosing that.
If u take anything out of my lil post, let it be "different experience of entering a new solar system"
dude, sounds like some forum carebears really starving desperatily for killmails. why would anybody want to get rid of local chatz to gank some 0.0 carebears if not for padding stats. roaming stabbed out gank sqats are for losers. besides we no carebears you low sec pirate wannabes quit hiding in your npc stations with instas get rid of that then we get rid of localz no problems. you aint much better than your typical solo gate sniper in .4 Ohh riiiight that be you in the other thread too!
you give rof penalty to stabbers on those vagabonds then be fair nerf da localz! otherwise it just give gank lobbyist another score and us eve players lose from this!
You posts make my brain hurt. Please stop posting. Your obviously trolling.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.19 00:37:00 -
[12]
Originally by: Maya Rkell Isn't disagreement annoying...
Theres a difference between disagreement and childish name calling / finger pointing / inflammatory remarks.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 04:21:00 -
[13]
Edited by: Infinity Ziona on 20/07/2006 04:21:01
Originally by: eLLioTT wave make 0.0 local = regional, shows all people in region instead of local so you can chat but not know where each other are.
bye bye magic intel wand
Yup!
Even Constellation would be better.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 13:55:00 -
[14]
Originally by: Permian When you cloak do you disappear from local?
No 
I have a thought - Lets call it Local Change Thought No. 1002003002
(1) Each system has a scanner tower that can be located by probes.
(2) The scanner tower broadcasts Local information to everyone in space.
(3) They can be destroyed by a small fleet in a few hours or a single ship in a day or so.
(4) They have a respawn of 12 hours.
(5) If a tower is under attack its noticable by a [Show Scanner Towers Under Attack] option on the map.
(6) Anyone attacking a tower in high sec is criminal flagged.
There you go. If you dont want local then you can blow it up and have no local. If you want local you can stop people blowing it up by checking the map and going to stop them.
Next!
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 14:39:00 -
[15]
Originally by: Danton Marcellus Edited by: Danton Marcellus on 20/07/2006 14:23:06
Originally by: Infinity Ziona
Originally by: Permian When you cloak do you disappear from local?
No 
I have a thought - Lets call it Local Change Thought No. 1002003002
(1) Each system has a scanner tower that can be located by probes.
(2) The scanner tower broadcasts Local information to everyone in space.
(3) They can be destroyed by a small fleet in a few hours or a single ship in a day or so.
(4) They have a respawn of 12 hours.
(5) If a tower is under attack its noticable by a [Show Scanner Towers Under Attack] option on the map.
(6) Anyone attacking a tower in high sec is criminal flagged.
There you go. If you dont want local then you can blow it up and have no local. If you want local you can stop people blowing it up by checking the map and going to stop them.
Next!
I'd favor the ability to remove the transponder when out in 0.0, this move will of course flag you as a criminal if you go back inside without enabling it again and should leave you open for the odd managable Concord spawns in 0.0.
Yes Concord in 0.0 looking for people like you, whilst people keeping the transponder in 0.0 are left alone by these Concord spawns.
NOOOO. There are no Concord there because I killed them before I blew up the tower.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 14:56:00 -
[16]
Originally by: Sergeant Spot oh, and it would be absolutely manditory to also have a way to know if a Covert ops was in system with you.
Yeah cause there should be no unpleasant surprises in EvE ever. Thats why we have mandatory alt scouts and ****. Thats a very retarded attitude to have and one that seems to be in epidemic proportions in this game. GAME. GAAAAME. So what if you die.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 15:29:00 -
[17]
Originally by: PeeWee Pee
Originally by: Infinity Ziona
Originally by: Sergeant Spot oh, and it would be absolutely manditory to also have a way to know if a Covert ops was in system with you.
Yeah cause there should be no unpleasant surprises in EvE ever. Thats why we have mandatory alt scouts and ****. Thats a very retarded attitude to have and one that seems to be in epidemic proportions in this game. GAME. GAAAAME. So what if you die.
make sence dude. no risk in dying especially when you gotz t2 mass producing altz sitting in da empire generating isk for you pirate habitz! 
want balance get rid of da empire make it 0.0 everywhere you go
O.M.G stop.
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.20 16:52:00 -
[18]
Ok. Look. Just before last weekend I started a war. I got prepared and I spent the entire weekend, sixteen hours over two days, hunting my targets. They knew who I was and they added me to their buddy lists. They have local open at all times. They use instas.
I managed to kill how many of them? 3 people during that time. All that effort, using agents, using spies, gimping my setup to crap to be able to get a fast enough lock to pin them down during the .3 seconds they are actually 'playing' the game aka vulnerable.
The current system of local is complete and total bull****. You can spend 2 or 3 hours tracking, spying, setting up a kill, to kill a crappy old barge, but even before you load into the system, your icon comes flashing up bright green. By the time your in, the barge has entered warp. By the time you hit the belt the barge is in station. By the time you figure out that you have been defeated by local once again, the git is laughing at you in local, the very thing that defeated you is the bearer of bad smack.
Its crap and its needing a change because its not PvP its P athetic
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Infinity Ziona
The First Noble Truth
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Posted - 2006.07.21 15:14:00 -
[19]
Originally by: L'Ermite Edited by: L''Ermite on 21/07/2006 14:10:25 The op claims that none fighters are the only ones that want local to stay that is not true. local is needed and should stay. Think of local as a advance system scanner or early warning systems. To me the only one that want it to go is the griefers. There would be many things that would need fixed before dev's should even think about changing local. The ability to create login traps needs to go away. Gate ganking of all forms.
Its quite interesting that you mention those two things - gate ganking and log in traps - in relation to NOT removing local.
1. Would log on traps exist if local didnt show the ships in the system?
2. Would gate gankers be less secure in a system with no local or more secure?
I would suggest that log on traps would be replaced by a covert ops and a hidden fleet. The way they should be done for the most part.
And I would think that it would be much easier to sneak up on and attack and destroy a gate camp rather then more difficult without local.
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